#RPGaDay 2017 – Day 9

What is a good RPG to play for about 10 sessions?

This is another difficult one for me. When I think about it, I’ve never really played a 10-session game (or one that’s roughly so). I’m taking that to be about 25-35 hours to resolution. The campaigns I’ve enjoyed tend to go on for longer. Some mini-series wrap up nicely in 3-4 sessions (maybe 12 hours). But 10 … a funny in-between length.

I’m guessing that something which is Powered by the Apocalypse might run that course well. I don’t know why exactly, but it feels plausible with the overall threat level in the game combined with the pace of character advancement.

Perhaps I’ll discover that Unknown Armies yields a similar kind of longevity, before the characters have either reached their natural peak, or have suffered enough that death is the best release.

Again – as with 2-hour plays – I’d be intrigued to know what does work for medium-term anticipated play (as opposed to an open-ended campaign that could last longer). I also wonder whether 10 sessions is what UK gamers are comfortable with. Most gaming clubs I know run fixed 8 or 12 session series.

Ten sessions is, well, a funny in-between length.


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